Decreasing Gravity Under Certain Conditions Problem
Okay, I wanted to make the player to triple jump and after that triple jump, the gravity will decrease resulting the player to float as they fall. I used my common knowledge and did this:
 if (jumpsLeft == 0)
    {
     gravity += 5f;
    }
 
               BUT it caused the player to fling upwards into the sky in an accelerating speed. Help?
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