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Question by DrBibop · Jan 04, 2016 at 04:13 AM · scripting problemmovementgravitydirectionjumping

No Gravity Jump

Hi,

I'm trying to make a script so that the player jumps where the camera is facing, like he is jumping in a no gravity environement. I tried to use transform.foward but the problem is I don't want for the player to change the jump direction while he is jumping so that he can look around while jumping to a straight direction.

Any ideas?

EDIT : I used an Impulse force. Everything is fine.

     if (Input.GetKeyDown(KeyCode.Space) && IsGrounded == true)
     {
         IsGrounded = false;

         GetComponent<Rigidbody>().AddForce(transform.forward * 10, ForceMode.Impulse);


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avatar image NoseKills · Jan 04, 2016 at 07:45 AM 0
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Just add a force to .forward direction to start the jump and disable that possibility until the player becomes grounded again and can jump again? I guess you are using 3D physics? You are not giving much details nor showing any code so it's hard to say what is going wrong

avatar image DrBibop NoseKills · Jan 04, 2016 at 04:28 PM 0
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I'm using 3D physics and I have a bool for IsGrounded. Can you tell me how to do that force you're talking about?

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