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Question by naomi_k · Feb 25, 2020 at 05:11 PM · vroculusrift

Create a memory buffer for delayed rendering

Hello,

I would like to create a memory buffer to interrupt the VR game loop process (https://developer.oculus.com/documentation/native/android/mobile-timewarp-overview/).

Basically, I want to store the head orientation data every frame in a queue of x length and then manually send the information over to display the scene in the headset once the queue is full (this will induce a lag/delay which is what I want).

I am unsure how to do this (how do I interrupt the automatic process of getting info and displaying it to the headset?)

Any help will be greatly appreciated!

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