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Question by ThirdCultureKiwi · Mar 28, 2019 at 10:43 PM · unity 5vroculushandsmotion-tracking

Mirror Hands with Leap Motion in VR

I have seen this question asked previously on the forum but there was no concrete answer provided.

Is there a way to mirror the leap motions hands? So that the sensor detects my right hand moving but my left-hand gets displayed (or vice versa).

Some things I have tried is setting the x scale to -1 but the hand model becomes distorted.

I saw suggestions for mirroring the VR camera view, which is a great suggestion but I am unsure of how to do this. Someone suggested rendering the camera view to a texture, then flipping that texture but I think this is a Unity Pro feature. Correct me if I'm wrong though.

Any suggestions would be of great help.

Thanks

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