Changing eye height with steamVR Camera Rig
I'm trying to adjust the camera height of eye for for the steam vr camera rig. I'm doing this by adjusting the y transform position for the camera(eye) object (child of the camera(head) gameobject. When I do this, it adjusts the height of the camera correctly but it also causes the models attached to the controllers to move up as well so the models are no longer in the correct position. When I try to adjust the y transform for the models down to compensate, it moves them down but causes them to swing out where I rotate the controllers in place.
Any ideas? Thank you in advance.
I have also noticed weirdness after switching to 5.4 with the Camera(eye) position freaking out jumping into playmode, and it doesn't reset when you stop playing. I ended up just setting both Camera (head) and Camera (Eye) to the origin as a workaround. :\
Answer by lucas_reeality · Feb 15, 2017 at 09:19 AM
Hey,
I got the same issue. Did you find a solution ??
Thanks
Answer by rafaelmgs · Oct 17, 2017 at 12:22 PM
Same Here, In my case the touch controllers keep the offset and stay way higher than the right position.
In my case the s$$anonymous$$mrig looses its right transforms for the controllers if I move it, I have then to delete and re-import to fix it. Quite annoying actually because i have to move the whole level around it in order to keep it centered, (Yes I am selecting the S$$anonymous$$mRIG at the hierarchy window), and even if I move and undo it , it will stay out of position...