Camera pass through with steamVR
I'm trying to create an AR app where I can add objects to an AR environment. To do that, first I need to pass through each of the 2 cameras on the valve index onto each screen for each eye and mask in the objects I want to appear on top of the camera feed. What I can't figure out is how do I get the 2 camera feeds to properly pass through to each eye. I'm aware the steamVR plugin has SteamVR_trackedcamera
script to import the camera source. With this source, I can have a texture floating in front of my face with the camera feeds but I couldn't get it to look like the pass through function of steamVR home no matter how much I scale and move around this texture from the camera source. So how can I create this "pass through"?
Apologies if this is a simple question, I'm quite new to this.
Your answer
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