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Question by BalooGames · May 04, 2021 at 06:36 PM · navmeshpathfindingastar

Which alternative are existing for navmesh & A*? And how navmesh pathfinding algorithm is working?

I found that sometimes Navmesh pathfinding created not the shortest path...

Example: alt text

And i can't use NavMesh because i try to create spherical mesh... and at the same time in another part of the scene i need 3d dimension space pathfinding. Something like pathfinding for fish in the water. In both cases NavMesh not working.

For the A*... Using algorithm builded by Sebastian Lague i have more than 150ms for finding path on grid with 68k squares.

alt text

But i need big map (Sphere map). So my thouts that A* without modification will spend more time for finding required path.

So my quastions are... which solutions existing for spherical map? What you think should i read for finding solutions for my tasks?

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