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Question by
Alanimator · Jan 03, 2014 at 08:36 PM ·
c#networkingnetworktime
remove spawned object from my networkView when timeScale = 0
In my game my space ship spawns rockets . then these rockets hit and destroy an enemy player timeScale = 0;
when timeScale = 0 my rockets also "pause" because they are still associated with my networkView.
how can i get the rockets to not be associated with my networkView.
using UnityEngine;
using System.Collections;
public class CheckAndRemoveFromNetworkView : MonoBehaviour {
void Update () {
if (Time.timeScale == 0)
{
// remove rocket so that it continues to move while you are "paused"
}
}
}
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