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3
Question by username707 · Jul 30, 2013 at 10:07 AM · c#coroutineyield

How To cycle coroutine in C# say every 1 sec?

as above For example i need this to run every second

 void Start () {
     
     thisTransform = transform;
     StartCoroutine(onCoroutine());
     
 }
 
 IEnumerator onCoroutine()
 {
     Debug.Log ("OnCoroutine: "+Time.time);
     yield return new WaitForSeconds(1f);
 }
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avatar image clunk47 · Aug 12, 2013 at 09:22 PM 1
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Please accept one of our answers, if one of them has given you the proper solution to fit your needs.

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Answer by clunk47 · Jul 30, 2013 at 03:19 PM

Just use while(true), and have your yield inside of the while(true) statement. I'd also cast Time.time to an int.

 using UnityEngine;
 using System.Collections;
 
 public class Example : MonoBehaviour 
 {
     void Start()
     {
         StartCoroutine (onCoroutine());    
     }
     
     IEnumerator onCoroutine()
     {
         while(true) 
         { 
             Debug.Log ("OnCoroutine: "+(int)Time.time);
             yield return new WaitForSeconds(1f);
         }
     }
 }
 
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Answer by Lovrenc · Jul 30, 2013 at 10:14 AM

 IEnumerator onCoroutine()
 {
     while(continueCoroutine) { //variable that enables you to kill routine
         Debug.Log ("OnCoroutine: "+Time.time);
         yield return new WaitForSeconds(1f);
     }
 }
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avatar image bendableposeable · Dec 08, 2016 at 01:23 PM 0
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nice, seems like a good idea to put the variable there regardless of whether its needed or not, to be able to easily decide to stop it later :)

avatar image Ziplock9000 · Dec 07, 2020 at 04:49 AM 0
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No need you can stop coroutines properly with StopCoroutine

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