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StartCoroutine() and yield return www does not work with Unity Web Player build
I am using an external WWWForm in a script called SendDataPost.cs that posts data on a server. Here is the code for it:
using UnityEngine;
using System.Collections;
public class SendDataPost : MonoBehaviour {
void Start ()
{
PostData();
}
public void PostData()
{
string url = "http://someplace/somefile/awesome.php";
WWWForm form = new WWWForm();
Debug.Log("started data write");
form.AddField("name", abc);
form.AddField("school", "cdf");
form.AddField("rating", 5);
form.AddField("yes/no", 1);
form.AddField("description", "goals");
WWW www = new WWW(url, form);
Debug.Log("calling iterator now");
StartCoroutine(WaitForRequest(www));
}
public IEnumerator WaitForRequest(WWW www)
{
Debug.Log("started iterator");
// problem area
yield return www;
Debug.Log("yield return done");
// check for errors
if (www.error == null)
{
Debug.Log("WWW Ok!: " + www.text);
} else {
Debug.Log("WWW Error: "+ www.error);
}
}
}
And I am creating an Instance of this behavior in another script which is in the game to try and run it:
using UnityEngine;
using System.Collections;
public class Submit : MonoBehaviour
{
// instance of SendDataPost
public SendDataPost postIt;
void OnEnable()
{
Debug.Log("Started");
postIt = gameObject.AddComponent ( typeof ( SendDataPost ) ) as SendDataPost;
postIt.PostData();
Debug.Log("Done");
}
}
Now when I build and run the game as a Standalone exe the data is being posted on the server. But when I build it as a web player the data is not posted. I took care of the crossdomain.xml error. and now I don't see any error but its not working!
the debug statement output is as follows:
Started
started data write
calling iterator now
started iterator
Done
Does anyone have any idea what's going wrong? Any help is appreciated.
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