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Question by astro_play · Oct 07, 2020 at 07:36 PM · timer countdown

Need help with a timer in a android 2d game

Hello, I'm new to unity, I'm working on my first project for 2 weeks and I can't figure this out: I have created a timer script to my game scene and if the player loses, I have a new scene, a lose scene with a button that I wish to make it load the game scene with +5 seconds to the timer OnClick. How do I increment my timer ? My code:

This is the timer:

using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using System.Diagnostics;

public class countTimer : MonoBehaviour { public float currentTime = 0f; public float startingTime = 10f;

 [SerializeField] Text countdownText;
 
 void Start()
 {
     currentTime = startingTime;
 }

 void Update()
 {
  
     currentTime -= 1 * Time.deltaTime;
     countdownText.text = currentTime.ToString("0");

     if (currentTime <= 0)
     {
         SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 2);
     }

     
 }

}

And this is my lose game scene:

using System.Collections; using System.Collections.Generic; using System.Threading; using UnityEngine; using UnityEngine.SceneManagement;

public class LoseWindow : MonoBehaviour { public void back_menu() {

     SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 2);
     
 }

}

How should I tackle this problem??? Please help a new guy. Thanks

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