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Question by lauratranjohnson · May 06, 2018 at 06:37 PM · timer countdownc# tutorial

How to make timer wait before resetting?

So I want to make a ball turn green (to indicate a power up in size) at a random time for a couple of seconds, and then return to its white color. Right now I have it set up so that the ball turns green at interval between 4 and 8 seconds, but it only flashes green for a split second because it resets the timer. Is there a way to make the timer wait? How do I go about this? Here's my code:

  public float speed = 10f;
     public int scoreValue = 1;
 
     public bool canPowerUpSize;
     public float timeBeforeNextSizePowerUp;
     public float powerUpSizeTimer = 0f;
     public float powerUpSizeDuration = 4f;
     public float sizeMinTime = 4f;
     public float sizeMaxTime = 8f;
 
     public float timer = 0f;
 
     void Start()
     {
         GetComponent<Rigidbody>().velocity = new Vector3(speed * 1, speed * 1, 0f);
         timer = 0f;
         powerUpSizeTimer = 0f;
     }
 
     void Update()
     {
         
         if (canPowerUpSize == true)
         {
             timeBeforeNextSizePowerUp = Random.Range(sizeMinTime, sizeMaxTime);
             gameObject.GetComponent<Renderer>().material.color = Color.white;
             powerUpSizeTimer = 0f;
             canPowerUpSize = false;
         }
         else
         {
             powerUpSizeTimer += Time.deltaTime;
             if (powerUpSizeTimer >= timeBeforeNextSizePowerUp)
             {
                 canPowerUpSize = true;
                 gameObject.GetComponent<Renderer>().material.color = Color.green;
             }
         }
 
     }
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Answer by tormentoarmagedoom · May 06, 2018 at 09:19 PM

Good day,

You have the Invoke method, which allow to invoke a method in the same script in X seconds

 void Update()
 {
  if(something)
    {
      Invoke ("TheMethodIWant", 2.5f);
    }
  }

 void TheMethodIWant()
   {
    do something;
   }


Byee!!!

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