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Question by jonaskohl · Jun 09, 2018 at 07:38 PM · materialmaterialsrenderermesh renderer

Renderer.material assignment not working

I have a fairly simple question: I am trying to change an object's material via code with the line

 rend.material = NewMat;

where rend is of type Renderer (`MeshRenderer` to be specific) and NewMat is of type Material. Both variables are public and assigned in the inspector and both are not null.

When I now try to assign the material, nothing happens. I don't event get any error. When I look into the inspector I can see that under Materials on my MeshRenderer the material doesn't even change. The line

 Debug.Log(rend.material == NewMat);

outputs false.

What am I doing wrong?,I have a fairly simple question: I am trying to change an object's material via code with the line

 rend.material = NewMat;

where rend is of type Renderer (`MeshRenderer` to be specific) and NewMat is of type Material. Both variables are public variables with values assigned in the inspector and both are not null.

When I now try to assign the material, nothing happens. I don't event get any error. When I look into the inspector I can see that under Materials on my MeshRenderer the material doesn't even change. The line Debug.Log(rend.material == NewMat); outputs false.

What am I doing wrong?

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avatar image WinterboltGames · Jun 10, 2018 at 04:56 PM 0
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can I see all of the code?

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Answer by bakir-omarov · Jun 10, 2018 at 05:28 PM

It is 100% working script, just see what you did wrong: P.S don't forget to add Material from project folder to your sript's newMaterial in Unity Editor!


 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 [RequireComponent(typeof(Renderer))]
 public class UnityAnswers_MaterialChanger : MonoBehaviour {
 
     public Material newMaterial; // drag here material from project folder in Unity Editor
     
     // Update is called once per frame
     void Update () {
     // Press SPACE for changing material
         if (Input.GetKeyDown(KeyCode.Space))
         {
             Debug.LogWarning("Hey, i cahnged material to new one!");
             GetComponent<Renderer>().material = newMaterial;
         }
     }
 }
 


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avatar image WinterboltGames · Jun 10, 2018 at 05:51 PM 0
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Your code should probably work for him otherwise, He must have missed something up.

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