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Question by TranquilMarmot · Nov 13, 2013 at 01:06 AM · materialblendermaterialsmesh renderer

Re-assigning material on an imported model

Ok, so I've got a model that I made in Blender and then imported into Unity. The model has around 5 different materials. I've got the materials all pretty much working (had to manually set the texture for each one) but one thing I haven't been able to figure out is how to change a material of an already imported model.

I.E. My model has a "skin" material that is just a simple diffuse, but I downloaded a much nicer looking material from the asset store and want to replace my model's "skin" material with the downloaded one. Is there a way to do that? I found a few answers where people were changing materials from within scripts, but I'd much rather just do it in the editor.

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Answer by zanearn · Nov 13, 2013 at 12:57 PM

Under inspector of your model. Click the little circle on the right, then you can change the material.

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avatar image TranquilMarmot · Nov 13, 2013 at 07:38 PM 0
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Thank you so much! Somehow I completely missed that dropdown menu.

avatar image zanearn · Nov 14, 2013 at 04:14 AM 0
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Glad to help, been there, it happenes ;)

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