Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by K_Dawwg · Oct 14, 2020 at 09:26 AM · movementheirarchy

My movement script and layout isnt working.

I am trying to use a character controller to move around a platform in my project. I have typed out and debugged my code, and am still having trouble figuring out what is wrong. Camera script:

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class Mouseschtuff : MonoBehaviour

{

 public float mouseSpeed = 100f;

 public Transform playerBody;

 float xRotation = 0f;



 void Start()

 {

     Cursor.lockState = CursorLockMode.Locked;

 }

 void Update()

 {

     float mouseX = Input.GetAxis("Mouse X") * mouseSpeed * Time.deltaTime;

     float mouseY = Input.GetAxis("Mouse Y") * mouseSpeed * Time.deltaTime;





     xRotation -= mouseY;

     xRotation = Mathf.Clamp(xRotation, -90f, 90f);



     transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);

     playerBody.Rotate(Vector3.up * mouseX);

 }

}

If I don't make the camera(Main Camera) A child of the player body, then the horizontal movement does not work at all, but in the video i watched to help me, it worked just fine.

Movement script:

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class ActualMovement : MonoBehaviour

{

 public CharacterController controller;



 public float speed = 10f;

 public float gravity = -10f;

 public float jumpHeight = 5f;



 public Transform groundCheck;

 public float groundDistance = 0.4f;

 public LayerMask groundMask;



 Vector3 velocity;

 bool isGrounded;

 

 void Update()

 {

     isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);



     if(isGrounded && velocity.y < 0){

         velocity.y = -2f;

     }



     float x = Input.GetAxis("Horizontal");

     float z = Input.GetAxis("Vertical");



     Vector3 move = transform.right * x + transform.forward * z;



     controller.Move(move * speed * Time.deltaTime);



     if(Input.GetButton("Jump") && isGrounded){

         velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);

     }



     velocity.y += gravity * Time.deltaTime;



     controller.Move(velocity * Time.deltaTime);



 }

}

I can move around just fine, but for some reason, If i turn my head (Camera as PlayerBody's child) and push "w" i move wherever forward is as a global coordinate. I have no trouble with my gravity nor my jumping mechanism

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by K_Dawwg · Oct 14, 2020 at 07:52 PM

I Did it myself! The Script (ActualMovement) needed to be assigned to the player body not the Parent of PlayerBody!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

201 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Making a bubble level (not a game but work tool) 1 Answer

How to add Sprinting?(with physics) 0 Answers

First person capabilities 1 Answer

Mathf.PingPong not working properly, object supposed to move left to right but instead spawns at a completely different location and z and y axis keep on randomising. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges