Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Arkhos · Jul 09, 2015 at 01:36 PM · movement

How to add Sprinting?(with physics)

I tried to add a segment of code to where the variables change to a higher one or so, thus making it seem like you were sprinting, but It didn't seem to do anything, so I deleted it. It was a update function using an if statement which would tell the variables to change. I might have created this incorrectly so how would I go about making a sprinting feature in this code that I have? var walkDeacceleration : float = 0.5;

 @HideInInspector
 var walkDeaccelerationVolx : float;
 @HideInInspector
 var walkDeaccelerationVolz : float;
 
 var maxWalkSpeed : float = 15;
 var cameraObject : GameObject;
 
 @HideInInspector
 var horizontalMovement : Vector2;
 
 var jumpVelocity : float = 325;
 @HideInInspector
 var grounded : boolean = false;
 var maxSlope : float = 60;
 
 function Update () 
 {
     
 
     //walk speed slowdown
     horizontalMovement = Vector2(rigidbody.velocity.x, rigidbody.velocity.z);
     if(horizontalMovement.magnitude > maxWalkSpeed)
     {
         horizontalMovement = horizontalMovement.normalized;
         horizontalMovement *= maxWalkSpeed;
     }
     rigidbody.velocity.x = horizontalMovement.x;
     rigidbody.velocity.z = horizontalMovement.y;
 
     //walking and jumping mechanics
     if(grounded)
     rigidbody.AddRelativeForce(Input.GetAxis("Horizontal") * walkAcceleration*Time.deltaTime,0,Input.GetAxis("Vertical") * walkAcceleration*Time.deltaTime);
     
     else
     rigidbody.AddRelativeForce(Input.GetAxis("Horizontal") * walkAcceleration*walkAccelAirRatio*Time.deltaTime,0,Input.GetAxis("Vertical") * walkAcceleration*walkAccelAirRatio*Time.deltaTime);
     //only jump on ground/certain angles
     if(Input.GetButtonDown("Jump")&& grounded)
         rigidbody.AddForce(0,jumpVelocity,0);
 }
 function OnCollisionStay(collision : Collision)
 {
     for(var contact : ContactPoint in collision.contacts)
     {
         if(Vector3.Angle(contact.normal,Vector3.up) < maxSlope)
             grounded = true;
     }
 }
 
 function OnCollisionExit()
 {
     grounded = false;
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Making a bubble level (not a game but work tool) 1 Answer

Cannot stop character movement upon trigger 2 Answers

Make so the script only moves and makes actions to the gameObject that its attached to. 2 Answers

How can I guarantee a CharacterController never leaves the ground? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges