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Question by RogueMacro · Jan 19, 2019 at 04:46 PM · animationikarms

Multiple arm animations for different weapons

I am making an FPS. My problem is that I'm not sure how to do the arm animations. Should I maybe make specific animations for each gun ( Reload etc. ) or should I make it dynamic and easy to add new guns ( Which would be great ) with inverse kinematics so the arms move to the magazine and replace it by themselves. I was having trouble with doing the inverse kinematics so I'm open to suggestions :)

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Answer by mar10 · Jan 20, 2019 at 12:00 AM

i use animation per weapon & no IK which is a lot of work but i personally feel it is better performance than with IK, but IK is easiest & more flexible just a few animation for a lot more poses. Unity has a great resource on this https://docs.unity3d.com/Manual/InverseKinematics.html you could check it out it may take you in the direction your going. I use Blender 3d for all my character animations.

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avatar image RogueMacro · Jan 20, 2019 at 10:32 AM 0
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Do you make all the animations in blender and have a super complicated animator or?

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