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Question by Oliversgame · Nov 18, 2018 at 01:57 PM · 3dgraphicsmodelcinema4dmodelling

How to get the same good graphic as in Cinema 4d?

I create a low poly stlye country side and looks awesome but when i export to unity as fbx file the nice part just gone and stay a boring animation with nothing special.

In cinema 4d render settings i use abient occlusion and Global Illumonation. These makes better look. but i cant set these in unity , right?

How can i get a nice low poly stlye game in unity? Thanks Heres the sample:

1.png (461.8 kB)
2.jpg (229.0 kB)
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avatar image fafase · Nov 18, 2018 at 03:14 PM 0
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Wild guess, the second image is the Cinema4D. First you need to bake your scene, there are many tutorials on GI in Unity.

avatar image JVene · Nov 18, 2018 at 04:22 PM 1
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This comes up a lot. The fact is that Unity does have GI, but you will not find (unless something recent has been developed) a 3D modeling system that exports everything you see in that modeler to Unity. The textures, lighting and rendering details differ between the software. I'm not a Cinema 4D user, so I must analogize the effect from a 3DS $$anonymous$$ax viewpoint, but I'm quite certain the problems are the same. In $$anonymous$$AX, there are lots of types of materials, many which produce outstanding visual results, but none will transfer directly into Unity. For that to be even possible there would have to be a plugin for $$anonymous$$AX (and in your case, Cinema4D) that incorporates Unity materials and Unity lighting. What we all end up doing is relying upon the modeling tools for meshes and BASIC material specifications (which we often replace in Unity). Then, once imported into Unity we apply Unity materials, lighting (baking), etc. to get the results you describe. Further, since most modelers target various rendering packages, they cater to that rendering system's features (including those renders supplied with the modeling software, and renderers we add to the software which often bring their own materials). Unity is a real time renderer (among other things), but since your modeling software doesn't "know" the Unity renderer, you must deal with rendering specific details inside Unity, not inside the modeler.

avatar image Oliversgame JVene · Nov 19, 2018 at 02:37 PM 0
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Thank you for the detailed description.

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Answer by Salzian · Nov 18, 2018 at 06:10 PM

Have a look at Unity's post processing stack, preferably V2. It features multiple image effects like Ambient Occlusion and Color Correction.

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avatar image Oliversgame · Nov 19, 2018 at 02:39 PM 0
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Post proccesing deacrse the performance on mobil a lot. I can't use it. But thank you anyway :)

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