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Question by amr nasr · Aug 15, 2010 at 10:50 AM · modelslarge

Placing a large model in the scene

Hi all ,

i am trying to place a large 3d model in the scene of the game (it is a building) , but everytime i try to do that it makes unity crash. Do i need a better Video Card ? Do i need to upgrade the memory ( currently i have 4GB RAM and i thought that it is a lot) ?

Is there a way that i can load the model part by part so that i can avoid crashing of unity?

Please advice

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Answer by Sebas · Aug 15, 2010 at 12:07 PM

I had similar problems with some of my models. However, the editor only crashed for me when I was trying to move the model via the transform gizmo. You might have to split the geometry in your modeling application and import it piece by piece. That circumvents the 65000 vertices limit and also might gives you a more stable experience with the Unity editor. A better video card or memory upgrade didn't cut it for me as I tried with several development machines of varying performance.

Splitting up your model is a bit of manual labor, but it's worth a shot. Try to split the model in 2 pieces first and put it into a clean/empty project and see what happens.

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Answer by purpleduck · Oct 30, 2010 at 02:27 PM

Unity can import meshes with maximum 65000 vertices. Everything bigger needs to be split.

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avatar image purpleduck · Oct 30, 2010 at 02:28 PM 1
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But I can't be sure if this the reasonf or the crash. Actually it might not since Unity would simply not import the model.

You need to give mre information about the model, polygon, format, etc.

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