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Black areas on character model
Hey Guys,
I have a problem, as you can see in the image provided, my character's turn out black when rotated around. Any idea what could cause this? I have tried playing around with the normals, but it doesn't seem to fix it. Thanks for any help you can provide.

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Looks like a wrong normal map - are you using a bumped shader? If so, check if a simple diffuse shader (not bumped) doesn't have this problem.
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