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Question by thegrandmaster97 · Feb 20, 2021 at 03:03 PM · ainavmeshnavmeshagentpathfinding

How can i modify the navMesh path?

I need a way to change the navMesh path once it has been calculated in order to add a new corner.

So far what i did is: i tried to recreate the corners array, but with an extra empty spot at the end. I placed the position that i need there and now i need to give this new path to my NavMesh. How can i do that? I can see that Path.corners is read only, so how would i go about making this change?

             NavMeshPath path = new NavMeshPath();

             agent.CalculatePath(unitGhost.transform.position, path);

             //recreates the corners array with an extra space
             Vector3[] corners = new Vector3 [path.corners.Length+1];

             for(int i=0; i< path.corners.Length; i++)
             {
                 corners[i] = path.corners[i];
             }

             //this line adds the extra corner
             corners[corners.Length-1] = unitGhost.GetComponent<BluePrintScript>().directionNode.position;

             agent.SetPath(path);
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