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Question by $$anonymous$$ · Sep 13, 2018 at 06:50 PM · ainavmeshnavmeshagentpathfindinglink

Connecting two navmeshes without "Speedboost"

Hey guys,

in my game the player can build stuff, because some of the buildings are walkable I cant use Navmesh Obstacle to update it, instead I need to update the whole navmesh. The maps are pretty big sometimes so I went ahead and made the "city" objects its own navmeshes to update it during runtime without big lagspikes. I use the navmesh links to connect the meshes but they travel across it super fast. Is there any way to travel across links without speeding up the entity or is there another way to connect the meshes? Please let me know!

Thanks!

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avatar image iHaveReturnd · Sep 13, 2018 at 07:29 PM 0
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Check out this link, specifically $$anonymous$$att Bond's post: https://stackoverflow.com/a/13308136 $$anonymous$$att covers how to manually handle the movement over the offmesh link, that way you can still use it for the connection, but change how they move/the speed they move. I hope that helps!

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