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Question by SkydeRS · May 09, 2021 at 05:59 PM · cameraraycastmousepositionparent transform

ScreenPointToRay generate wrong ray because camera have a parent with transform

Hello, recently I try to create a box selection, from my RTS Camera, to detect entities inside this box.

I create a static function to get the position of the mouse position when she hit a specific collider but due to the parent transform attach to my camera, I can't get all entities inside the box selection.

My function :

 public static Vector3 GetMousePosition(Collider coll, Vector3 screenPosition)
 {
      Vector3 position = Vector3.zero;
      // maybe I have to apply some rotation here ? 
      Ray ray = Camera.main.ScreenPointToRay(screenPosition);
      // Debug.DrawRay(ray.origin, ray.direction * 1000f, Color.red, 10f);
 
     RaycastHit hit;
     if (coll.Raycast(ray, out hit, 10000f))
     {
          position = hit.point;
     }
 
    return position;
 }

By default, my camera have a parent with a rotation in Y axis to 45, when this rotation is to 0 I can catch all entites properly but with the default rotation I miss some entites and I don't find how I can avoid this issue :(

Thanks in advance :D

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