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Question by Mogart · Feb 22, 2013 at 10:31 AM · customeditorscripteditorheritage

How to make a CustomEditor match herited class

Hi ! If for example I have a class named "Animal" and some class like "dog" and "cat" all in different scripts as : public class Animal : Monobehavior { void Update(){} } public class Cat : Animal { void Update(){} } public class Dog : Animal { void Update(){} } How can I write an only one script editor matching all these class ? I still don't know how many class will inherit from Animal.

[CustomEditor(typeof(Animal))]

This only match the class Animal. Thank you

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