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Question by rlagkd2451 · Apr 06 at 12:49 PM · math

What does this formula mean?

agent.velocity.magnitude / agent.speed

I usually use it when I use "animator.SetFloat()"

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Answer by Captain_Pineapple · Apr 06 at 01:01 PM

Context is always crucial in something like this. As a rule of thumb: if your question is less than 5 sentences, it is probably not describing the problem with enough detail.


Now assuming that agent is a navmesh agent then velocity is your current speed vector and speed is your maximum speed value (scalar).

So what that code does is give you a value between 0 and 1 of how fast your agent is going in relation to its maximum possible speed where 0 is stating still and 1 is max velocity in any direction.

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avatar image rlagkd2451 · May 07 at 06:26 AM 0
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I thank you very much.

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