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Question by Nanako · Apr 21, 2015 at 12:16 PM · mathnormalized

Quick Math Help with Normalized numbers

Ok, i have a normalised number (in the range 0 - 1) which represents a point along a line. Or a percentage.

How do i convert this into a number in the range 0.5 - 2, making it represent the same point/percentage along that scale?

i'm sure this is pretty basic math, but my brain seems to not be working today

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avatar image termway · Apr 21, 2015 at 12:19 PM 1
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 * 1.5 + 0.5 ?

avatar image Nanako · Apr 21, 2015 at 12:25 PM 0
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aha, that's what im looking for, now it makes sense. multiply by the range then add the $$anonymous$$imum. Ty

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Answer by _creatio_ · Apr 21, 2015 at 02:45 PM

Almost the same as the previous answer but a bit more reliable. Your percentage value will be normalized in 0 .. 1 range with this call:

 float result = Mathf.Lerp(0.5, 2.0, yourPercentage);
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Answer by sid_creations · Apr 21, 2015 at 12:27 PM

float valueChange(float value,float newMin,float newMax){

return newMin + value * (newMax - newMin); }

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