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Question by Superscope · Jan 26, 2016 at 12:09 PM · guimath

Calorie tracker

Hello, I am working on a running game and have ran into a speed bump on this issue. I am trying to code a script that will simply add 35 calories per unity miles (1 mile = 1609.34 meters) So if my guy has traveled 1609 meters any direction, increment the variable by 35. Also if its possible to show the calories counting up from 0 over time(on GUI) where it lines up with the 35 per mile that would be great. I am pretty new to unity and scripting so any help is appreciated. Thank you!

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avatar image Fattie · Jan 26, 2016 at 12:09 PM 0
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Generally learn about InvokeRepeating. $$anonymous$$ake it so that every 1 second, it checks the distance. you can then update the variable "calories", and, you can update the .text UI display.

Be absolutely sure you are using Unity's "new" UI by the way Unity.UI

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Answer by Superscope · Jan 27, 2016 at 07:22 AM

Fixed it to work correctly, had to change the int to a float

 var calories : float;
 var currentCal : UnityEngine.UI.Text;
 
 function AddCalorie()
     {
        calories+= 0.025f;
        currentCal.text = "Calories Burned: " + calories.ToString("f2");
     }
 
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