Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Jun 08, 2013 at 02:35 PM by fafase for the following reason:

The question is answered, right answer was accepted

avatar image
0
Question by AVividLight · Jun 08, 2013 at 05:32 AM · guiaudiomath

Add to number little by little so it ends at specific number.

Hey guys,

Sorry about the weird title, but I can't think of any concise way to ask this.

I'm trying to make a timebar (similar to this), but I can't figure out how to position the place marker every frame. I know I'll have to use audio.time to get the place in the song, but I don't know how to convert that into the length of the timebar (which is a variable length).

Incase this isn't clear, let's say the timebar is 800px wide, audio.time is currently 243.8 and the clip.length is 571.6. The place marker isn't going to be correctly positioned if I just use the audio.time value, so how would I make sure it'll end at 800px when the song reaches 571.6?

If you can think of a better way for me to explain this, please let me know.

Thanks for taking the time to read this! -Gibson

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

  • Sort: 
avatar image
1
Best Answer

Answer by KiraSensei · Jun 08, 2013 at 09:47 AM

Have a look here

You can try something like :

 float x = audio.time;
 float currLength = x * 800 / clip.length;
 

Use this code in the Update method. Then you can update the slider (or whatever gui object you use) accordingly to currLength value

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AVividLight · Jun 08, 2013 at 02:33 PM 0
Share

Thanks for the answer, $$anonymous$$iraSensei, and thanks for providing the link so I can learn more about this.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to adjust In-Game volume in C#? 1 Answer

The Game Over creating with audio? 1 Answer

Downloading Audio Durin RunTime.. 1 Answer

Detect GUI rotation degree 1 Answer

let player import music during game? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges