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Convert MonoGame project to Unity or Implement "Code-only" project in Unity
I have a MonoGame project with builds for Windows, Mac, Linux, iOS and Android.
I want to convert the project (or else simply rebuild it from scratch) in Unity because Unity appears to have good support for AR/VR and WebGL which MonoGame does not.
However all my game components are generated in code. I don't want to have to manage code that's scattered around graphic objects ... that will be a major maintenance nightmare.
Is there a way of creating a "code-only" unity project that I implement using Visual Studio? I went looking for a "Multiplatform Unity 3D project" in the Visual Studio new project dialog, but I do not see one, even though I definitely have Unity tools for Visual Studio installed.
It is frustrating that no one from Unity3d can be bothered to answer my question.
Am I asking in the wrong place?
Your question has probably been viewed many times by multiple individuals with different backgrounds of coding/Unity experience (including me). If it was in the wrong place, someone would have definitely made you aware of this.
However, if there is no response, either your problem has no possible solution to it, or no-one with the skills you require has viewed the question. Sorry, I guess. I don't know if what you want is possible.
Thanks. I'm grateful to know that this question is at least being heard.
I have started trawling through the tutorials. Hopefully I can figure out a tailored solution once I understand better about what Unity is and how it actually works. I'm thinking my first impressions may have been wrong, anyway.
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