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Question by iEnzo · Feb 01, 2019 at 08:06 AM · projectiles

What should I add to this script so the projectiles fired would change every 2 mouse clicks and return to its original state after it changes?

I'm trying to have the projectile change every 2 mouse clicks, and return to its original form after the changed projectile has been fired, what should I add to this script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class SpawnProjectiles : MonoBehaviour {
 
        public GameObject firepoint;
        public List<GameObject> vfx = new List<GameObject>();
        public RotateToMouse rotateToMouse;
 
        private GameObject effectToSpawn;
 
        void Start() {
               effectToSpawn = vfx[0];
         }
 
         void Update() {
                 if (Input.GetMouseButton(0)){
                     SpawnVFX();
                 }
           }
 
           void SpawnVFX(){
                  GameObject vfx;
 
                   if (firepoint != null) {
                   vfx = Instantiate(effectToSpawn, firepoint.transform.position, Quaternion.identity);
                   if (rotateToMouse != null) {
                       vfx.transform.localRotation = rotateToMouse.GetRotation ();
                  }
            } else {
                 Debug.Log ("No Fire Point");
            }
       }
 }
            
 






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Best Answer

Answer by Hellium · Feb 01, 2019 at 08:15 AM

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class SpawnProjectiles : MonoBehaviour
 {
     public GameObject firepoint;
     public List<GameObject> vfx = new List<GameObject>();
     public RotateToMouse rotateToMouse;
     // The bigger the value, the more clicks you will have to make in order to spawn the special effect
     public int specialEffectThreshold = 2 ;
 
     private GameObject effectToSpawn;
     private int firesCount = 0;
 
     void Update()
     {
         if (Input.GetMouseButton(0))
         {
             firesCount++;
             // Replace vfx[1] by the special effect you want to spawn every 2 clicks
             effectToSpawn = ( firesCount % specialEffectThreshold == 0 ) ? vfx[1] : vfx[0] ; 
             SpawnVFX();
         }
     }
 
     void SpawnVFX()
     {
         GameObject vfx;
 
         if (firepoint != null)
         {
             vfx = Instantiate(effectToSpawn, firepoint.transform.position, Quaternion.identity);
             if (rotateToMouse != null)
             {
                 vfx.transform.localRotation = rotateToMouse.GetRotation ();
             }
         }
         else
         {
             Debug.Log ("No Fire Point");
         }
     }
 }
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