Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by dreyescairo · Jul 22, 2016 at 08:44 PM · 2dtransformparent-childprojectiles

Weird behavior when projectile hits target and becomes child.

Whenever my projectile hits something, I have a script that allows it to stick to the object it collided with. For some reason, the hit object always moves a little bit towards the direction the projectile came from.

Gif of what is happening here: WeirdBehavior Gif

Here is the method that I'm using in script that is on the projectile:

     void TridentStick(Collision2D col)
     {
         myRigid.velocity = Vector2.zero;
         Destroy(gameObject.GetComponent<Rigidbody2D>());

         PROJECTILE_DEPTH = Random.Range(minDepth, maxDepth);
         Debug.Log(PROJECTILE_DEPTH);
         
         col.transform.Translate(PROJECTILE_DEPTH * -Vector2.right);
        
         transform.parent = col.transform;
         
         Destroy(gameObject.GetComponent<Collider2D>());
         isHit = true;
 
 
 
     }


Any Idea what could remedy this behavior?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Derenger21 · Jul 23, 2016 at 02:43 AM 0
Share

col.transform.Translate(PROJECTILE_DEPTH * -Vector2.right);

move object I collided with by PROJECTILE_DETH at negative right direction.

try removing that line? I don't see why you have it.

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by josehzz112 · Jul 23, 2016 at 04:27 AM

Hello, that happens because you are moving the position of the col gameObject.

Here's my solution

 void TridentStick(Collision2D col)
      {
          myRigid.velocity = Vector2.zero;
          Destroy(gameObject.GetComponent<Rigidbody2D>());
          PROJECTILE_DEPTH = Random.Range(minDepth, maxDepth);
          Debug.Log(PROJECTILE_DEPTH);
          
          //col.transform.Translate(PROJECTILE_DEPTH * -Vector2.right);
 
          transform.parent = col.transform;
          transform.localPosition = transform.localPosition + (PROJECTILE_DEPTH * Vector3.right);
          
          Destroy(gameObject.GetComponent<Collider2D>());
          isHit = true;
      }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image dreyescairo · Jul 23, 2016 at 06:16 AM 0
Share

Wow. I can't believe I didn't notice that. You're solution worked perfectly. Thanks!!!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

82 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How can I make a collision sensitive teleporter for a 2D game #c 1 Answer

I am making a 2d game and I want to make it where to can pick up bricks with your mouse 3 Answers

Convert Input.mousePosition to RectTransform pivot position 2 Answers

Inverting Position on One Axis 0 Answers

Cannot change camera position (2D) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges