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Question by gonee5001 · Mar 09 at 10:14 AM · transparent shader

How do I render my hair correctly?

alt text This is my hair card mesh.

The hair card pointed by the arrow is inside.

I want to render the outer hair card so that the inner hair card is invisible, is there a way?

 Shader "Wit/TransparentTextureWithColor" {
  Properties {
 
      _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
      _Color ("Main Color", Color) = (1,1,1,1)
  }
  
  SubShader {
      
     Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
     LOD 100
      
     ZWrite Off
     Blend One OneMinusSrcAlpha 
      
     Pass {  
         CGPROGRAM
             #pragma vertex vert
             #pragma fragment frag
 
             
             #include "UnityCG.cginc"
 
             struct appdata_t {
                 float4 vertex : POSITION;
                 float2 texcoord : TEXCOORD0;
             };
 
             struct v2f {
                 float4 vertex : SV_POSITION;
                 half2 texcoord : TEXCOORD0;
 
             };
 
             sampler2D _MainTex;
             fixed4 _Color;
             float4 _MainTex_ST;
             
             v2f vert (appdata_t v)
             {
                 v2f o;
                 o.vertex = UnityObjectToClipPos(v.vertex);
                 o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
 
                 return o;
             }
             
             fixed4 frag (v2f i) : SV_Target
             {     
             fixed4 color = tex2D(_MainTex, i.texcoord);                
             color.rgb *= color.a;
             color *= _Color;
             
             return color;
             }
         ENDCG
     }
  }
  
  }

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