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Question by newb_7 · Jul 12, 2020 at 09:31 AM · gamewebplayerwebglruntimeruntime-generation

what is the best way to implement minigames into my own full blown unity game.

As the question states I want to make a game which is a collection of minigames fetched at runtime from an external server. I was thinking along the lines of making a webgl build for the minigame and downloading it and displaying it to the user , is it a viable solution? If so how to implement it in a proper defined way ?

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