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Question by iguana72 · Mar 28, 2012 at 06:08 PM · gunsmoothturn

Smooth gun movement?

How can I make my gun point in the same direction as my camera, but smoothly? I found this piece of code that works partly, but I need the variables to be constantly being set to the camera rotation. (The gun is a part of the camera)

 var tiltAroundZ = Input.GetAxis("Horizontal") * tiltAngleZ;
 var tiltAroundX = Input.GetAxis("Vertical") * tiltAngleX;
 var target = Quaternion.Euler (tiltAroundX, 0, tiltAroundZ);
 transform.rotation = Quaternion.Slerp(transform.rotation, target, Time.deltaTime * smooth);
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avatar image mahmouds · May 03, 2020 at 02:55 PM 0
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