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Question by bjornosaur · Jun 28, 2021 at 11:49 PM · movementgridoutlineturn-based

Movement outline

I am trying to make a movement range outline for my gridbased game, as can be seen in tactical rpgs like XCOM. https://imgur.com/8ae7cuC

XCOM Outline

I figured I could do this by procedurally generating a mesh and slapping some sort of outline shader on it with shadergraph. I've managed to generate the mesh:(white object around the selected character). https://imgur.com/EmRN2ImMoveMesh

However I can't figure out how to make the mesh transparent with an outline/edge glow.

Any ideas how I can achieve the effect I'm after, either by making a shader for the mesh or through some other means?

Thanks!

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avatar image DenisIsDenis · Jun 29, 2021 at 02:54 AM 0
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There are many free assets that may work for you.

|Unity Asset Store| Outline

Making a material transparent is simple: just change the Rendering Mode to Fade or Transparent and set the alpha channel to zero in the main color of the material.

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Answer by ravenclarico · Jun 29, 2021 at 03:33 AM

the effect youre looking for is called "bloom"

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