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Movement outline
I am trying to make a movement range outline for my gridbased game, as can be seen in tactical rpgs like XCOM. https://imgur.com/8ae7cuC
XCOM Outline
I figured I could do this by procedurally generating a mesh and slapping some sort of outline shader on it with shadergraph. I've managed to generate the mesh:(white object around the selected character). https://imgur.com/EmRN2ImMoveMesh
However I can't figure out how to make the mesh transparent with an outline/edge glow.
Any ideas how I can achieve the effect I'm after, either by making a shader for the mesh or through some other means?
Thanks!
There are many free assets that may work for you.
Making a material transparent is simple: just change the Rendering Mode to Fade or Transparent and set the alpha channel to zero in the main color of the material.
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