Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ThatGuy2 · Oct 09, 2014 at 07:07 AM · animationanimation clipaddclip

Animation.AddClip and Playing the Clip

In the following, I'm attempting to create a Clip and play it. I'm successfully instantiating the animation object (anim). I verified that "openClip" is not null. However, when I execute "anim.Play("openScreen")" for the clip, the clip does not play. I verified the return value, which is TRUE. That is, Unity thinks it played the clip. The model has a single baked animation "Scene", which is from frames 1 through 89. Scene will eventually have other clips.


     private Animation anim;
     private AnimationClip openClip;

     public override void OnStart(PartModule.StartState state)
     {
         anim = part.FindModelAnimators("Scene")[0];
         openClip = new AnimationClip();
         anim.AddClip(openClip, "openScreen", 1, 89, false);
         anim.Play("openScreen");
     }



So:

1) what is incorrect in my method of creating and playing clips in the script?

2) can I attach an AnimationEvent, in a script, to a clip I define in the Unity Editor versus doing it in the compiled script?

Bonus question: How can I play a clip backwards? That is, is this legal: anim.AddClip(closeClip, "closeScreen", 89, 1, false); note that the Start frame is greater than the End frame.

Note: I'm not using the Editor Scripting Tool; I'm compiling in C# as a DLL

I displayed the clip length (openClip.length); it showed a length of 1. However, the clip is really 3 seconds long.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by TheMave · Feb 07, 2015 at 04:10 PM

I can't get proper results with AddClip either (wrong/shortened clips result). Only when (manually -aargh) defining the animations in the inspector of the fbx importer.

The simple bonus question, I can answer though: specify negative speed to play a clip backwards.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Play on awake corrupt timeline behavior 2 Answers

Problem while editing animation clips on timeline 0 Answers

how does the animation window work in unity 5 2 Answers

Is there a way to access the current animation clip being edited through a script? 1 Answer

Is it possible to change the size of text in the animator window? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges