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Question by anascg · Jun 02, 2021 at 01:11 PM · timelineroot motionanimation clip

Is it possible to just mask the Transform Position (Not Rotation) of a humanoid bone (using Avatar Mask)?

I've created humanoid walk cycle of NPC using Root motion animation clip in Timeline. Now I want to add keyframes to control the rotation of NPC. So when I add keyframes of rotation in an override track in timeline. It overrides the whole animation clip. To counter that I added Avatar Mask to override track just to effect the Root Transform. Now the animation clip is running but the problem is that the Root Transform stopped moving, just rotating. Because the whole transform is overridden.

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