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Question by Scientist28 · Sep 10, 2019 at 12:38 PM · functionfsmtps

Skillshare projects code not working,What's wrong with this code? Code is from Full Project of Skillshare

I try to learn from Skillshare by replicating projects. I know quite a lot from there but sometimes I have no answers why the stuff not working so I came here with hope that someone possibly could know the correct answer.

This code is for one of the Ball Games. This particular is to move the player (the Ball or any object) with Input - more likely with keyboard. I created plane and ball with Rigidbody - standard epic stuff.

In Visual Studio this code is 100% perfect - no errors, no warnings, no any kind of suggestions even!!

However - in Unity this code does nothing - by nothing I mean particularly these lines of code:

     transform.position = Vector3.Lerp(gameObject.transform.position, new Vector3(Mathf.Clamp(gameObject.transform.position.x + moveHorizontal, -2.5f, 2.5f), gameObject.transform.position.y, gameObject.transform.position.z), directionalSpeed * Time.deltaTime);

  • its suppost to take input from keyboard as tutorial shows it - on author's video it works - on my PC - it does not working - I tested this code in two version of Unity - 2018.2 and even 2019.2 - Unity shows no errors and Visual Studio even got no errors but that lines DO NOTHING!! It does not take any input from keyboard!

Please HELP!!!

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Player : MonoBehaviour

{ public float playerSpeed = 100; public float directionalSpeed = 20;

 void Start()
 {

 }
     
 void Update()
 {
     float moveHorizontal = Input.GetAxis("Horizontal");
 //    Debug.Log(moveHorizontal); - I wrote this line for testing purposes

     transform.position = Vector3.Lerp(gameObject.transform.position, new Vector3(Mathf.Clamp(gameObject.transform.position.x + moveHorizontal, -2.5f, 2.5f), gameObject.transform.position.y, gameObject.transform.position.z), directionalSpeed * Time.deltaTime);

     GetComponent<Rigidbody>().velocity = Vector3.forward * playerSpeed * Time.deltaTime;

 }

}

,I try to learn from Skillshare by replicating projects. I know quite a lot from there but sometimes I have no answers why the stuff not working so I came here with hope that someone possibly could know the correct answer.

This code is for one of the Ball Games. This particular is to move the player (the Ball or any object) with Input - more likely with keyboard.

In Visual Studio this code is 100% perfect - no errors, no warnings, no any kind of suggestions even!!

However - in Unity this code does nothing - by nothing I mean particularly these lines of code:

     transform.position = Vector3.Lerp(gameObject.transform.position, new Vector3(Mathf.Clamp(gameObject.transform.position.x + moveHorizontal, -2.5f, 2.5f), gameObject.transform.position.y, gameObject.transform.position.z), directionalSpeed * Time.deltaTime);

  • its suppost to take input from keyboard as tutorial shows it - on author's video it works - on my PC - it does not working - I tested this code in two version of Unity - 2018.2 and even 2019.2 - Unity shows no errors and Visual Studio even got no errors but that lines DO NOTHING!! It does not take any input from keyboard!

Please HELP!!!

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Player : MonoBehaviour

{ public float playerSpeed = 100; public float directionalSpeed = 20;

 void Start()
 {

 }
     
 void Update()
 {
     float moveHorizontal = Input.GetAxis("Horizontal");
 //    Debug.Log(moveHorizontal); - I wrote this line for testing purposes

     transform.position = Vector3.Lerp(gameObject.transform.position, new Vector3(Mathf.Clamp(gameObject.transform.position.x + moveHorizontal, -2.5f, 2.5f), gameObject.transform.position.y, gameObject.transform.position.z), directionalSpeed * Time.deltaTime);

     GetComponent<Rigidbody>().velocity = Vector3.forward * playerSpeed * Time.deltaTime;

 }

}

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