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Question by bakanekofr · Apr 27, 2014 at 02:57 PM · performanceresolutiondeferredantialias

Deferred lighting path : Setting the internal resolution ?

Hello,

I'm using the deferred lighting path with Unity 4.3 PRO.

Currently the internal resolution Unity is using seems to be exactly the device's screen resolution.

I want to be able to set it manually, for instance 2x the screen resolution (for having a high quality antialiasing), or 0.5x the resolution (for a performance boost). Is it possible ?

Thanks in advance.

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