- Home /
Question by
bakanekofr · Apr 27, 2014 at 02:57 PM ·
performanceresolutiondeferredantialias
Deferred lighting path : Setting the internal resolution ?
Hello,
I'm using the deferred lighting path with Unity 4.3 PRO.
Currently the internal resolution Unity is using seems to be exactly the device's screen resolution.
I want to be able to set it manually, for instance 2x the screen resolution (for having a high quality antialiasing), or 0.5x the resolution (for a performance boost). Is it possible ?
Thanks in advance.
Comment
Your answer
Follow this Question
Related Questions
Unity WebGL performance issues on Retina (MacBook) 0 Answers
Determinating default settings for a wide range of Android devices 2 Answers
Best practices for large background image on mobile? 0 Answers
Should I implement a resolution setting? 0 Answers
Mixing Deferred Lighting and Forward rendering paths 2 Answers