Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by barbe63 · Jun 27, 2015 at 08:23 PM · 3dperformanceresolutionoptions

Should I implement a resolution setting?

Hi,

I'm developping a 3d game that is not really cheap in term of performance. I have many options to decrease quality and I was thinking about the possibility to have also the resolution setting. Of course it's not as easy as it have to catch all the possible devices/resolutions, android beeing the hardest to configure.

Today I said myself than maybe I should give up on that idea and rely on the fact that a device should handle well its max resolution. On my galaxy s5 the game runs smoothly with no problem but I can't test on all the devices if they work fine as well.

So here are the questions. How do you guys handle with that? And more importantly, do you believe I should make this option?

Comment
Add comment · Show 6
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Neilos · Jun 27, 2015 at 08:35 PM 1
Share

Initially focus on getting your project complete. If this idea is causing you a headache and preventing you getting on then put it to one side and come back to it as the project matures, the answer may be more obvious then. Besides only you can really answer the question "Should I implement a resolution setting?". But don't let it stop you getting on!

avatar image barbe63 · Jun 27, 2015 at 08:45 PM 0
Share

Right now I have almost finished all the components of the game. I'm working on it since 9 months so I won't give up :p. I have a level editor, all the prefabs ready, the menu and stuff and lots of optimization. Apart from some $$anonymous$$or stuff, all I need to do are the levels and the music and I didn't answered those questions yet.

Thanks for the input anyway!

avatar image barbe63 · Jun 27, 2015 at 08:56 PM 0
Share

$$anonymous$$aybe I should ask this way then...

Are they lots of game that include this option?

If they have it, are they really perfomance expansive so they need it?

Do you have it in your games? If so is this really important to have it?

avatar image Neilos · Jun 27, 2015 at 09:15 PM 1
Share

This question is far to generic to answer meaningfully. Let me invert the question so that you may find your answer... Do you think that you require targeted performance optimisations for less powerful devices and does the market you are ai$$anonymous$$g for have a large number of devices that will benefit from such optimisations?

avatar image Neilos · Jun 27, 2015 at 09:38 PM 1
Share

You will figure out the $$anonymous$$imum requirements once you finish the game and do some testing ;) The $$anonymous$$imum requirements will become lower as you add more optimisations, also you will be able to profile your game's performance to deter$$anonymous$$e where the most beneficial optimisations are likely to be had (you may even be at this stage now). It sounds like you had already made your $$anonymous$$d up before asking the question, but again let me state... it's much better to get something working for someone than to get nothing working for everyone! Good luck :)

Show more comments

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to make a half 2d- half 3d main menu?? 1 Answer

Desktop resolution affects game performance 2 Answers

Unity WebGL performance issues on Retina (MacBook) 0 Answers

2d fake 3d objects cheaper in terms of drawcalls/ performance? 1 Answer

Advice needed for making a pre defined course runner game 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges