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Question by DayMoniakk · Apr 07, 2019 at 10:32 AM · bugainavmeshagentsliding

NavMeshAgent sliding bug

Hello,

I'm currently developping a Minecraft style top down shooter but I'm struggling with my AI script. I wrote a complete script that should working perfectly but it's not, so I wrote a very simple script to check where my problem is :

 using UnityEngine.AI;
 using UnityEngine;
 
 public class NavDebug : MonoBehaviour
 {
     private NavMeshAgent nav;
     private Transform player;
 
     private void Start()
     {
         nav = GetComponent<NavMeshAgent>();
         player = GameObject.FindGameObjectWithTag("Player").transform;
     }
 
     private void Update()
     {
         nav.SetDestination(player.position);
     }
 }
 

But this very simple script isn't working as expected, this is what's happening : https://www.youtube.com/watch?v=SVOb5fykmso&feature=youtu.be Each enemy has a capsule collider, a non-kinematic rigidbody, a navmeshagent and the script (the others components are removed for debug purposes) The map has a baked navmesh, so I don't know where the problem is coming from.

Have you already experienced this kind of issues ? Thanks for your help.

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Answer by DayMoniakk · Apr 11, 2019 at 02:30 PM

I tested the script into another project and it's working as expected, so maybe my original project is corrupted ?

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