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Question by JoacoFrere · Mar 14, 2017 at 03:32 PM · unity 5ainavmeshagentnavigationnav

When two navmeshagents with the same obstacle avoidance type and same amount of priority set each other as a target, one of them repaths like it will try to avoid it and when using animations, it looks horrible.

If I set only one of them to Obstacle Avoidance "None", this issue is fixed, but I have no collision whatsoever between agents.

Do you guys know if this is intentional? Or a bug? Maybe someone found a workaround?

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avatar image hexagonius · Mar 14, 2017 at 06:04 PM 0
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what exactly do you want to do?

avatar image JoacoFrere hexagonius · Mar 14, 2017 at 06:41 PM 0
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I want one agent to be able to move towards another with a direct path, not calculating an avoidance since the other one is it's target. The thing is, if i use "none", the agents can't collide with each other!

avatar image hexagonius JoacoFrere · Mar 14, 2017 at 10:10 PM 0
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you could change priority of it's just one to run into the other.

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