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Are Masked Sprites and Stencil Buffers in Unity only visible in one eye if deployed on HoloLens2?
Hi Community,
I currently work with a HoloLens2 and realized, that some Sprites are only visible on one eye in the deployed UWP App on HoloLens2. After some analysis I found out, that all affected Sprites either contain a stencil buffer shader or a Sprite Mask. Now I am wondering, whether this behaviour is usual in Unity UWP Apps for HoloLens2 and if there is a way that both eyes can se an "anyway masked" sprite.
Thanks in Advance!
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