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Question by SCIIBAJAN · Aug 14, 2021 at 05:24 PM · 2d2d spritesmoving

How can i move object from one point to another point several times? (2d sprite)

Hello. I have an object. I need to move it from one point to another. In script it looks so:

  private void FixedUpdate()
     {
                 Move(0.5f, 1f, _SubjectsRegulatory.speedSubjects); //x, y, speed

         
     }
  
 
   private bool _isPointSetted = false;
 
 
 protected  void Move(float x, float y, float speed)
     {
         bool isGetPoint = false;
 
 
         if (_isPointSetted == false)
         {
             _endPoint = PositionToMove(x, y);
             _isPointSetted = true;
         }
 
 
         if (isGetPoint == false)
         {
             Moving(speed);
 
             FinishedMove(ref isGetPoint);
         }
     } 
 
 protected  void FinishedMove(ref bool isGetPoint)
     {
         if (_endPoint == (Vector2)transform.position)
         {
             isGetPoint = true;
         }
     }
 
     
     protected void Moving(float speed)
     {
         transform.position = Vector2.MoveTowards(transform.position, _endPoint, speed * Time.fixedDeltaTime);
     }
 


So, what is the problem. When i want to move object to one point and then i want to move the object to another point, it doesnt work. I show you what i try to do:

  void FixedUpdate()
     {
         Move(0.5f, 1f, _SubjectsRegulatory.speedSubjects); //x, y, speed
         Move(10f, 1f, _SubjectsRegulatory.speedSubjects);
 
 
     }


I tried to use loop while in method Move(), but it still did`nt wotk. I just need to call function Move(), and when it stopped i need to call next function Move(). They work the same time but i need they to work in turn. Sorry for English. Who can speak Russian or Ukrainian write please

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