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Question by korbend · Aug 22, 2020 at 03:10 PM · 2d gametop-down

2D top-down game. How to determine the type of surface on which the player is located and on which to click?

For example I have big collider called "Plains", on top of it collider "Forest", and on top of it collider "Lake". How to define on what surface player is standing and on what surface player clicks? What is the most simple and effective way to do that? I made some system with multiple players RigidBody, with different Z for colliders, but I think its complicated and not easy to use.

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avatar image Llama_w_2Ls · Aug 22, 2020 at 07:16 PM 0
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I think you could use Physics.Checksphere to detect what layer the player is standing on. For example public Layermask Grass bool OnGrass = Physics.Checksphere(groundcheck, 0.4f, Grass would be true if the player is standing on the assigned layer 'Grass' in the inspector. The variable groundcheck is an empty GO under the player which should be the thing that detects what surface youre standing on.

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Answer by varigeri92 · Aug 22, 2020 at 10:54 PM

You can Use Layers and Layermasks, so If i Understand you Correctly this Will Solve the problem.

After that you just have to cast a ray for each layer. and check them one by one

Am i standing/Clicked on Lake or Forest, or Plain...

https://docs.unity3d.com/ScriptReference/Physics2D.Raycast.html

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