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This question was closed Aug 20, 2020 at 09:49 PM by ahsanmoindev for the following reason:

I figured out the answer.

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Question by ahsanmoindev · Aug 19, 2020 at 01:46 AM · animationplayeraxistop downaxes

How do I make my animation code work on both axes?

I made a script for top down movement with animations but the animation on plays on the x axis. How do I make it work on BOTH axes?

Code:

 using System.Collections;
 using System.Collections.Generic;
 using Unity.Mathematics;
 using UnityEngine;
 
 public class PlayerController : MonoBehaviour
 {
     public float moveSpeed = 5f;
 
     private Rigidbody2D rb;
     private Animator anim;
 
     Vector2 movement;
 
 
     private void Start()
     {
         rb = GetComponent<Rigidbody2D>();
         anim = GetComponent<Animator>();
     }
     void Update()
     {
 
         if (movement.y != 0)
         {
             anim.SetBool("isRunning", true);
         }
 
         if (movement.y == 0)
         {
             anim.SetBool("isRunning", false);
         }
 
         movement.x = Input.GetAxisRaw("Horizontal");
         movement.y = Input.GetAxisRaw("Vertical");
 
         if (movement.x != 0)
         {
             anim.SetBool("isRunning", true);
         }
 
         if (movement.x == 0)
         {
             anim.SetBool("isRunning", false);
         }
     }
     void FixedUpdate()
     {
         rb.MovePosition(rb.position + movement * moveSpeed * Time.fixedDeltaTime);
     }
 }
 
 



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