Adding animation controller rescales character
I've recently been helping make a 2.5d game for the sake of practice and gaining experience. I'm currently adding and configuring all the components to the player. I added colliders, scaled him to the proper size, rotated him in the right direction, etc. However, when I apply my animation controller which contains his idle pose, it resales my character back to his default size that he was when I placed him into the scene! What is the cause of this? Is there perhaps a setting or a component I've forgotten to add that would fix this issue?
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