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Question by masterarcher · Mar 30, 2011 at 06:15 PM · javascriptcolliderparentignore

ignoring collisions with a parent object

i have this script Physics.IgnoreCollision(instantiatedProjectile.collider, collider); on a script that instantiates a bullet. the gun is a child in a parent object which has a collider.

how to i get the bullet to ignore the parents collider, can i use the above code?

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Answer by Meltdown · Mar 30, 2011 at 06:19 PM

Layer based collision detection, introduced in Unity 3, is what you are looking for.

Take a look in the Unity documentation

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avatar image mesoseven · Dec 23, 2020 at 09:53 PM 0
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what if there's two identical objects, each with a child collider that detects each the other parent, but not its own, Ie. parent1>child2 parent2>child2 child1 should detect parent2 but not parent1

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Answer by tool55 · Mar 30, 2011 at 07:56 PM

also try

Physics.IgnoreCollision(instantiatedProjectile.collider, transform.root.collider); 

You want it to ignore the parent collider.

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avatar image masterarcher · Mar 30, 2011 at 08:18 PM 0
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thanks this wont work for me tho as parent is also a child of the root. (i realize i hadn't detailed this)

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