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Question by Adam 13 · May 10, 2011 at 10:06 AM · javascriptcolliderobjecttimerscene-loading

Need some help an object collider that stops a timer then displays it on another scene

I am currently working on a Co-op game and when my two players reach the end i would like for the stopwatch to stop an new scene to prompt up with the time and also asking to play again or go to main menu. i have all the levels set up i only need help with the programming, i also have the application.loadlevel(); i also have the triggers set up but not sure how i will get both objects to stop a timer that is in a different script an also print that time on another scene. how many different scripts would i need and how would i implement them to get the final time to so it is in an different scene? thanks for the help its very much needed.

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Answer by Bryan 4 · May 10, 2011 at 05:20 PM

You can just make your timer object DoNotDestroyOnLoad() so when you load a new scene. it will remain and then you can use your display script to access its time value and print it.

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